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I remember in the late 90s, a portable game console began to get marketed called Game Com (or Game Dot Com, because it would have a dot between the words when printed). I wanted this this thing really, really bad because it could connect to the internet and had cool games like Duke Nukem 3D on it. A portable Duke Nukem 3D in 1997?! “How was that possible?” I thought. Well it turns out, it wasn’t.
Game Com was terrible. The first red flag should have been that it was made by Tiger Electronics, known for making throw-away LCD games that would borrow the names of better games that already exist, like Double Dragon, and lure your grandma into accidentally buying you the worst birthday gift ever. The Game Com was supposed to have internet capability, which at the time would have been crazy-aweseome… if it were true. It turned out that you had to buy their external brick-sized modem that basically allowed you to upload game scores and not much else. Well I guess you had limited web connectivity as well, if you wanted to buy the cartridge for it. But before you can go online, you also need to subscribe to their exclusive internet provider. Sigh.
But what about the games? It advertised games like Mortal Kombat, Resident Evil and Duke Nukem. Surely it must have been more powerful than its competitor, the Game Boy, right? I mean, some of the games like Duke Nukem 3D were in… 3D. Well it turned out, it was a bunch of hog wash. Duke Nukem 3D especially was nothing like its original PC version, except for some graphic and sound swipes. The Game Com’s version of Resident Evil 2 was a 2D game with no music and controls so bad that zombies would attack you as you would struggle to orient the character and aim the gun.
Despite what I said, Game Com continues to be a collectable due to how fascinating the device was. It had touch screen support with a built-in organizer and the game Solitaire. The fact that it attempted to have any sort of internet connectivity is also interesting. If Tiger had decided to bring some third-party developers on board instead of trying to pocket all the cash by doing it all themselves, things may have been different.
If you are interested in the device, Amazon (affiliate link) has a few floating around.
How Game Com’s Touchscreen Predicted the Future, but Flopped Like It Was Still 1987
Before the Nintendo DS, before smartphones became finger-smudged portals to everything, there was a chunky gray rectangle from Tiger Electronics called the Game Com. What made it different from Game Boy or Lynx wasn’t just the name (which sounded like a domain squatting scam), but the inclusion of a resistive touchscreen — a feature so ahead of its time, it might as well have come with a cassette labeled “2024 tech demo.”
The Game Com stylus was no gimmick. You could use it to tap menu buttons, sketch schedules in the built-in organizer, and eventually fumble through a painfully slow on-screen keyboard to browse the web — assuming you bought the modem, the cartridge, and signed up for Tiger’s ISP. In a world where Nintendo was still perfecting the concept of shoulder buttons, Tiger was quietly experimenting with touchscreen control. Unfortunately, it was about as responsive as a brick and about as precise as using a chopstick with mittens.
That’s the weird tragedy of the Game Com. It had a feature set that, if executed properly, could have put it miles ahead of its competition. PDA functionality, stylus input, web connectivity — these were things we wouldn’t see fully embraced in mainstream handhelds until a decade later. But Tiger had neither the hardware finesse nor the developer support to make any of it good. The touchscreen tech was there, just not the infrastructure to make it meaningful.
In hindsight, Game Com was less of a failure and more of a prototype for the modern handheld experience. It dreamt big and fell hard, but it dared to think outside the cartridge tray. And that alone makes it worth remembering, even if just for the novelty of trying to tap your way into a 14.4kbps scoreboard in 1997.